For decades, video games such as F-Zero and Wipeout have delivered the thrill of futuristic anti-grav racing to home gaming consoles. Gravity defying hover cars have also graced a slew of big budget sci-fi movies over the years, including Star Wars, The Fifth Element and Back to the Future.
Now Martian Racing Federation, a new game mode for Gaslands, the game of post-apocalyptic vehicular mayhem, allows players to recreate their favorite anti-grav races and chases on the tabletop.
The Martian Racing Federation rules can be found in the first edition of Blaster (paid link), a new wargaming anthology publication featuring contributions from indie game designers Ash Barker, Joseph McCullough, Sean Sutter and Joseph McGuire, as well as Gaslands’ own Mike Hutchinson.
Martian Racing Federation uses the same movement templates as traditional Gaslands, but in most other respects it’s a completely different game. For instance, the MRF rules do not incorporate weapons, skid dice, hull points or many other staples of the original Gaslands ruleset.
Instead, MRF pilots attempt to manage the stress of G-forces, which becomes more intense during high-speed maneuvers. If a driver accumulates too much stress, he or she may experience loss of consciousness, and veer off in an unfortunate direction.
Check out the video above to see how it all works. We did misinterpret the MRF collision rules in this play-through, but we’ll try to correct that error in our next video — Martian Racing Federation: Canyon Run — which will be posted shortly.
In the meantime, please enjoy today’s one-lap demo race using the new Martian Racing Federation rules from Gaslands author Mike Hutchinson. Perhaps one day you too will race on the crimson plains of Mars! (Except that, you know, Mars is a lie.)